| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +14 |
| DEX | 11 | +0 | +0 |
| CON | 10 | +0 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +10 |
| CHA | 15 | +2 | +2 |
Bastion of the City
While Boris is conscious, allied Blackstone Wardens within 10 ft of him gain +1 AC.
Will Not Fall First
The first time Boris would be reduced to 0 HP, he instead drops to 1 HP and gains resistance to all damage until the end of his next turn.
(This represents resolve, not immortality. Use once.)
Multiattack
Boris makes two melee attacks.
War Pick
Melee Weapon Attack: +7 to hit, reach 5 ft., one target
Hit: 9 (1d8 + 5) piercing damage
Shield Bash (Recharge 5–6)
One creature within 5 ft must succeed on a DC 15 Strength saving throw or be knocked prone and restrained until the end of its next turn.
Commanding Presence
One allied Blackstone Warden Boris can see within 30 ft may:
-
Immediately make one weapon attack or
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Gain advantage on its next saving throw before the end of its next turn
Interpose
When an ally within 5 ft is hit by an attack, Boris may impose disadvantage on the attack roll.
Description
The Chief of Clan Blackstone, Ruler of Nightwood and Protector of Northern Province.
Leader of the oldest Clan in The Scarlett Isles, Boris Blackstone is the latest in a line of revered warriors and astute politicians. He is beloved by the people Nightwood, and his authority goes unquestioned throughout every town and village in Northern Province. A grizzled veteran of half a dozen or more battles, and countless defensive actions against raiding parties to the port towns and fishing villages along the northern coastline, Boris puts the safety of his city, his province and it's people above all else.
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