| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 18 | +4 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Ultimate Move. The Queen can move up to 40 ft, in any direction.
Initiative color. If the Queen is a light color, it has an initiative of 20; if it is a dark color, its initiative is 0.
Legendary Resistance (2/Day). If the queen fails a saving throw, it can choose to succeed instead.
Capture. Melee Attack Roll: +8, reach 0 ft. Hit: 28 (4d12 + 4) Bludgeoning damage. The target is pushed 5 ft away. This action is only possible if the Queen is in the same square as the target.
Legendary Action Uses: 2. Immediately after another creature's turn , the Queen can expend a use to take one of the following actions. The Queen regains all expended uses at the start of each of its turns.
Warrior Queen (Cost 1 action). The queen moves up to 20 feet without provoking opportunity attacks.
Royal Threat (2 actions): Until the start of her next turn, the queen can only be attacked if at least two enemies are adjacent to her on opposite sides.
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