Medium Construct, Unaligned
AC 20    Initiative +0 (10)
HP 119 (19d10 + 24)
Speed 40 ft.
Mod Save
STR 20 +5 +5
DEX 18 +4 +4
CON 10 +0 +0
Mod Save
INT 2 −4 −4
WIS 3 −4 −4
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Tremorsense 60 ft.; Passive Perception 6
Languages None
CR 10 (XP 5,900; PB +4)
Traits

Ultimate Move. The Queen can move up to 40 ft, in any direction.

Initiative color. If the Queen is a light color, it has an initiative of 20; if it is a dark color, its initiative is 0.

Legendary Resistance (2/Day). If the queen fails a saving throw, it can choose to succeed instead.

Actions

Capture. Melee Attack Roll: +8, reach 0 ft. Hit: 28 (4d12 + 4) Bludgeoning damage. The target is pushed 5 ft away. This action is only possible if the Queen is in the same square as the target. 

 

Legendary Actions

Legendary Action Uses: 2. Immediately after another creature's turn , the Queen can expend a use to take one of the following actions. The Queen regains all expended uses at the start of each of its turns.

Warrior Queen (Cost 1 action). The queen moves up to 20 feet without provoking opportunity attacks.

Royal Threat (2 actions): Until the start of her next turn, the queen can only be attacked if at least two enemies are adjacent to her on opposite sides.

Grimo64

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