Medium Swarm of Tiny undead, Neutral
Armor Class 13 Natural armor
Hit Points 65 (10d8)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Darkvision, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

All languages it knew in life, but can’t speak if it lacks the proper anatomy

Pack Tactics

Actions

Multiattack. The abomination makes two melee attacks.
Claws and Blades. Melee Weapon Attack:
+4 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) slashing damage.

Pack Tactics. This abomination has Advantage on an attack roll against a creature if at least one of the abomination’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Bonus Actions

Born in the Shadows. The abomination may use a bonus action to Hide.

 

Description

Scrabbling Claws. The abomination is a swarm of leftover body parts. It is a Medium swarm of constructs (living), and has Pack Tactics (MM pg. 195) and Swarm: the swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a humanoid hand.

Pack Tactics. This abomination has Advantage on an attack roll against a creature if at least one of the abomination’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Monster Tags: construct

SirCharlesMarkley

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