| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Magic Resistance. The Barakacho has Advantage on saving throws against spells and other magical effects.
Swarm. The Barakacho can occupy another creature's space and vice versa, and the Barakacho can fit through any space bug enough for a Tiny cat. The Barakacho can't regain hit points or gain temporary hit points.
Chaotic Aura. Any creature that is within 5 ft. of the Barakacho must make a DC 13 Wis saving throw or attack a random creature on its turn.
Constant Rend. Any creature in the Barakacho's space is subject to its Rend.
Keen Smell. The Barakacho has advantage on Wis saving throws related to smell.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage, and the target has the Deafened condition until the start of the Barakacho’s next turn.
Scare (1/Day). Wisdom Saving Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Fury Pass (3/Day). The Barakacho gives its Chaotic Aura trait to one creature it sees within 10 ft. of it for 5 rounds. During that time, the target's alignment changes to Chaotic, it gains the Chaotic Aura trait, and it must make a DC 15 Wis saving throw on each of its turns or attack a random creature other than the Barakacho. If no such creature exists, it moves up to its movement to make it possible.
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