Huge Giant, Chaotic Evil
AC 13    Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 30 ft.
Mod Save
STR 21 +5 +5
DEX 8 -1 -1
CON 19 +4 +7
Mod Save
INT 5 -3 -3
WIS 9 -1 -1
CHA 6 -2 -2
Skills Perception +2
Resistances Poison
Immunities Poisoned
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Traits

Thick Skin. The giant has resistance to piercing damage from weapons with the Ammunition property.

Prodigious Girth. The giant has advantage on saving throws to be moved against its will.

 

Actions

Tree Club. Melee Attack Roll: +8, reach 10 ft., 2 targets within 10 ft. of each other. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the poisoned condition until the end of its next turn.

Grab. Melee Attack Roll against one creature who is medium or smaller: +8, reach 10 ft. Hit: the creature is grappled by the giant, and while it is grappled, it is restrained. The creature is being held 20 ft. above the ground, and if they succeed the check to escape the grapple (DC 16), they still take 2d6 fall damage.

 

Bonus Actions

Trample (Recharge 6). The giant charges through its enemies, stomping on anyone and anything in its path. It moves up to its speed and can move through the spaces of large or smaller creatures. Each creature whose space the giant enters is targeted by the following effect. Strength Saving Throw: DC 16. Failure: 16 (2d10+5) bludgeoning damage, and the target has the prone condition.

Swallow. Dexterity Saving Throw: DC 18, one medium or smaller creature grappled by the giant (the giant can only have one creature swallowed at a time). Failure: The giant swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the giant, and takes 14 (4d6) Acid damage at the start of each of the giant’s turns.

If the giant takes 20 damage or more on a single turn from the swallowed creature, the giant must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the giant and has the prone condition. If the giant dies, a swallowed creature is no longer restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.

 

Habitat: Hill

RogtiirTheUndying

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