Legendary Resistance (3/Day). If Ulamog fails a saving throw, it can chose to succeed instead.
Magic Resistance. Ulamog has advantage on saving throws against spells and other magical effects.
Magic Weapons. Ulamog's weapon attacks are magical.
Scour from Existence. When Ulamog reduces a creature to 0 hit points, that creature's body becomes a pile of white dust.
Freedom of Movement. Ulamog ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Siege Monster. Ulamog deals double damage to objects and structures.
Consume Life. As a bonus action, the creature can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 19 Constitution saving throw against this magic or die. If the target dies, the creature regains (8d6) hit points.
Innate Spellcasting. Ulamog's innate spellcasting ability is Wisdom (spell save DC 22). It can innately cast the following spells, requiring no components:
At will: detect magic, dispel magic
3/day each: confusion, counterspell (9th level spell slot), weird
1/day each: divine word, feeblemind, plane shift
Multiattack. Ulamog can use four attacks: two with its fists and two with its tentacles.
Fist. Melee Weapon Attack: +13 to hit, reach 20 ft., One target. Hit: 25 (3d8 + 10) bludgeoning damage.
Tentacle. Melee Weapon Attack: +10 to hit, reach 50 ft., One target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be grappled.
Maddening Presence. Each creature of Ulamog's choice within 120 feet of it and aware of it must succeed on a DC 18 Wisdom saving throw or become afflicted with short-term madness. If a creature afflicted with short-term madness fails its saving throw, it becomes afflicted with long-term madness. If a creature afflicted with long-term madness fails its saving throw, it becomes afflicted with indefinite madness. If a creature with indefinite madness fails its saving throw, it dies from psychological trauma. If a creature's saving throw is successful, the creature is immune to Ulamog's Maddening Presence for the next 24 hours.
Ulamog can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The Ulamog regains spent legendary actions at the start of its turn
Grip of Desolation. Ulamog makes a fist attack. If the attack hits, the target is grappled (escape DC 18) if it's a huge or smaller creature and Ulamog doesn't have one other creature grappled. Until this grapple ends, the target is restrained and takes 4d10 psychic damage at the start of each of its turns.
Create Scion (Costs 2 Actions). Ulamog creates an Eldrazi Scion.
Titan's Presence (Costs 3 Actions). Ulamog can cast banishment.
Description
Ulamog is an Eldrazi titan. His head resembles a bony helmet but lacks eyes or expression. Most of his body has the color of exposed muscle and is covered with bony plates. He moves via a writhing mass of tentacles studded with bony spikes below the torso. His two arms split at the elbow and lead to four hands. A stench of rotting meat, decay, and sulfur surrounds him constantly, earning him the name "The Reeking Titan".
Ulamog is the Titan of Consumption, as he and his brood consume living and unliving matter alike. In doing so, they drain mana and vital energy from everything in the vicinity. His processors transform the consumed energy into spell-like effects that defy the understanding of Zendikari mages, creating plagues, deadly parasites, and endless teeming spawn. The processors leave distinctive white, chalky lattice-like structures in their wake. Everything, including water, is transformed into a white manaless husk of what it once was. Ulamog is emblematic of plague, the blind bonds between parasite and host, and overabundance; he is creation and destruction wrapped together in unholy harmony.
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