| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 16 | +3 | +3 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 8 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Aura. When starting the fight, choose one of the following Auras:
Fear Aura Any creatures within 10 ft. of Aura Beast are frightened.
Poisonous Aura Any creatures within 10 ft. of Aura Beast take 1D10 Poison damage at the start of the Aura Beast's turn.
Angelic Aura Any creatures within 10 ft. of Aura Beast take 1D10 Radiant damage at the start of the Aura Beast's turn.
Demonic Aura Any creatures within 10 ft. of Aura Beast take 1D10 Necrotic damage at the start of the Aura Beast's turn.
Heat Aura Any creatures within 10 ft. of Aura Beast take 1D10 Fire damage.
If the Aura Beast has Heat Aura, it also has the additional trait marked with a (F) below. If the Aura Beast has Poisonous Aura, its Claw attack does an additional 3 Poison damage.
(F) Heated Body. A creature that touches the Aura Beast or hits it with a melee attack while within 5 ft. of it takes 1D6 Fire damage.
Bite. Melee Attack Roll: +5 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 10 Piercing damage.
Claw. Melee Attack, Reach 5 ft., (1D20) Slashing damage
Tail. Melee Attack, Reach 10 ft., (1D10) Bludgeoning damage
Poison Spit. Ranged Attack, Reach 10-15 ft., (1D10) Poison damage
Comments