Shriek of Despair On death, the bat lets out an ultrasonic shriek that damages and deafens foes within 20 feet of it. Succeed on a Constitution saving throw of 14 or take 2d4 thunder damage and become deafened. On success, only take half damage.
Bite Attack. Bite Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 2) Piercing damage.
Dive Attack. Allows Blink Bat to make 2 Bite Attacks, but imposes advantage on all attacks taken against it.
Spit Attack. Spit Attack: +2 to hit, range 15/30 ft., 1 target. Hit: 1 (1d6 + 2) Acid damage.
Blink (7 charges) As a reaction, Blink Bats are able to use Blink to avoid damage. They reappear in an unoccupied space 5 ft away from their previous spot. Magic Missile uses only one charge if more than one dart is used on a single creature.
Description
Usually coming in swarms, these bats are very territorial, and often hunt for small creatures during the night with their arcane agility.
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Posted Dec 26, 2019Hi, Original Creator here. Use these as much as you want! I wanna know how people feep about incorporating these monsters into their campaign. Gonna be creating a few more monsters amd items too. Any feedback is good feedback! Thank you!