Tiny Beast, Unaligned
Armor Class 14 Natural Armor
Hit Points 2 (1d4)
Speed 5 ft., Fly 50 ft.
STR
10 (+0)
DEX
18 (+4)
CON
5 (-3)
INT
5 (-3)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws DEX +6, WIS +3
Skills Stealth +2
Damage Resistances Psychic
Condition Immunities Blinded, Grappled
Senses Blindsight 20ft, Darkvision 30ft, Passive Perception 10
Languages None
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shriek of Despair On death, the bat lets out an ultrasonic shriek that damages and deafens foes within 20 feet of it. Succeed on a Constitution saving throw of 14 or take 2d4 thunder damage and become deafened. On success, only take half damage.

Actions

Bite Attack. Bite Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 2) Piercing damage.

Dive Attack. Allows Blink Bat to make 2 Bite Attacks, but  imposes advantage on all attacks taken against it.

Spit Attack. Spit Attack: +2 to hit, range 15/30 ft., 1 target. Hit: 1 (1d6 + 2) Acid damage.

Reactions

Blink (7 charges) As a reaction, Blink Bats are able to use Blink to avoid damage. They reappear in an unoccupied space 5 ft away from their previous spot. Magic Missile uses only one charge if more than one dart is used on a single creature.

Description

Usually coming in swarms, these bats are very territorial, and often hunt for small creatures during the night with their arcane agility.

Previous Versions

Name Date Modified Views Adds Version Actions
12/24/2019 7:40:39 AM
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12/24/2019 7:41:46 AM
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12/24/2019 7:44:47 AM
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Habitat: ForestHillMountain

Azrael_Myastan_the_Zealous

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