Large Fiend, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 56 (9d8 + 14)
Speed 50 ft., Climb 20 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Damage Immunities Fire
Senses Darkvision 60 ft., Tremorsense 10 ft, Passive Perception 17
Languages Understands Infernal but can't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The hound has advantage on Perception checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alpha's Howl. Over the course of a round, the Alpha turns its head towards the sky and begins to howl. If its allies are nearby, they take advantage on all attack rolls until the howl ends at the beginning of the Alpha's next turn. If no allies are present, the howl summons two Hell Hounds to the Alpha's side.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 14 (3d6) fire damage.

Fire Breath (Recharge 5–6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Hellish Rebuke (3 charges). When hit by a melee attack, the Alpha expells a 10 ft dome of hellish flames, causing 3d10 fire damage to any creature in the affected area.

Description

Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions. Alphas are the most domineering of their kin, and the most loyal to their master.

Habitat: MountainUnderdark

Azrael_Myastan_the_Zealous

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