Small Beast, Neutral
AC 13    Initiative +1 (11)
HP 35 (8d6 + 7)
Speed 20 ft., Swim 20 ft.
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 13 +1 +1
CHA 16 +3 +5
Skills Perception +1, Stealth +3
Vulnerabilities Fire
Resistances Acid, Lightning
Immunities Poisoned
Senses Darkvision 30 ft.; Passive Perception 11
Languages Sylvan
CR 2 (XP 450; PB +2)
Traits

Sweet smell. Creatures within 30 feet of it must make a Wisdom saving throw, DC 14. Failure, the creature becomes charmed and on their next turn they must repeat this save, if a second failiure happens, the become incapitated.

Actions

Ram. Melee attack roll reach 15 ft, hit 2d4 bludgeoning damage

Poison spray (1/day) the bulbasaur casts poison spray using no material components and using charisma as the spellcasting ability.

Vine slap. Melee of ranged attack roll +2 reach 10/50 feet hit, 2d6+3 bludgeoning damage.

Reactions

Vine holds. When the Bulbasaur is hit by a melee attack, it makes a dexterity saving throw, DC 13. Success the damage is prevented and dealt to the attacker. Failure, nothing happens.

Habitat: Forest

Thewrmling

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