AC
13
Initiative
+1 (11)
HP
35
(8d6 + 7)
Speed
20 ft., Swim 20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 16 | +3 | +5 |
Skills
Perception +1, Stealth +3
Vulnerabilities
Fire
Resistances
Acid, Lightning
Immunities
Poisoned
Senses
Darkvision 30 ft.; Passive Perception 11
Languages
Sylvan
CR
2 (XP 450; PB +2)
Traits
Sweet smell. Creatures within 30 feet of it must make a Wisdom saving throw, DC 14. Failure, the creature becomes charmed and on their next turn they must repeat this save, if a second failiure happens, the become incapitated.
Actions
Ram. Melee attack roll reach 15 ft, hit 2d4 bludgeoning damage
Poison spray (1/day) the bulbasaur casts poison spray using no material components and using charisma as the spellcasting ability.
Vine slap. Melee of ranged attack roll +2 reach 10/50 feet hit, 2d6+3 bludgeoning damage.
Reactions
Vine holds. When the Bulbasaur is hit by a melee attack, it makes a dexterity saving throw, DC 13. Success the damage is prevented and dealt to the attacker. Failure, nothing happens.
Comments