| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 9 | −1 | −1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 4 | −3 | −3 |
| CHA | 1 | −5 | −5 |
Mushroom Skin. Heals by 1d6+3 when hitting organic matter
Mushroom Halberd. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) Slashing damage.
Description
The red variant of the Troglodyte species. These are more armoured, a little faster, and the more matured version of the Green Troglodyte (Basic Trog).
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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