AC 16 Natural Armor    Initiative +2 (12)
HP 25 (4d8)
Speed 35 ft.
Mod Save
STR 14 +2 +2
DEX 9 −1 −1
CON 13 +1 +1
Mod Save
INT 3 −4 −4
WIS 4 −3 −3
CHA 1 −5 −5
Gear Mushroom Halberd
Senses Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Mushroom Skin. Heals by 1d6+3 when hitting organic matter

Actions

Mushroom Halberd. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) Slashing damage.

 

Description

The red variant of the Troglodyte species. These are more armoured, a little faster, and the more matured version of the Green Troglodyte (Basic Trog). 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

LtKernel7

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