Large Construct, Unaligned
AC 18    Initiative +5 (15)
HP 360 (15d20 + 50)
Speed 30 ft.
Mod Save
STR 22 +6 +6
DEX 14 +2 +2
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 14 +2 +2
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 15
Languages Understands Common plus two other languages but can’t speak
CR 10 (XP 5,900; PB +4)
Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Mending. The mending spell adds 2d6 health back to the creature 

Health When Summoned. is 22 times summoners level 

Admiring form. Takes the form of who the summoners admires most

Divine Knowledge. Advantage on Perception and investigation check to the summoner

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (6d8 + 6) Bludgeoning damage plus 9 (6d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (8d10) Force damage.

 Healing. Touch Roll: range 5 ft. (3d10) Healing

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Habitat: Any

Justintime0917

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