| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 1 | −5 | −5 |
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Mending. The mending spell adds 2d6 health back to the creature
Health When Summoned. is 22 times summoners level
Admiring form. Takes the form of who the summoners admires most
Divine Knowledge. Advantage on Perception and investigation check to the summoner
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (6d8 + 6) Bludgeoning damage plus 9 (6d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (8d10) Force damage.
Healing. Touch Roll: range 5 ft. (3d10) Healing
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
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