Class: Druid. The Scarlet Moon Druid is Considered a 6th Level Druid.
Primal Strike (Wildshape Only). The Scarlet Moon Druid Attacks are Considered Magical
Taboo Against Metal. The Scarlet Moon Druid Cannot gain the benefits of Armor Made of Metal. Additionally They will not Use weapons Made of Metal unless Convinced To Do so with a DC 15 Persuasion Check.
Sling. Ranged Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) Bludgeoning damage plus 5 (1d10) Fire Damage.
Spellcasting. The Scarlet Moon Druid is a 6th Level Spellcaster, Wisdom is it's Spellcasting Ability (DC 14, +6 to hit with Spell Attacks), It has the Following Spells Prepared:
Cantrips (At Will): Control Flames, Create Bonfire, Druidcraft
1st Level (4 Slots): Create or Destroy Water, Faerie Fire
2nd Level (3 Slots): Barkskin, Moonbeam, Protection from Energy, Summon Beast
3rd Level (3 Slots): Conjure Animals, Daylight, Plant Growth
Combat Wildshape (Wildshape only). The Scarlet Moon Druid can Expend a Spell Slot to regain 1d8 Hitpoints Per Level of Spell Slot Expended.
Wildshape (2/Day). The Scarlet Moon Druid Transforms into a Beast with a CR of 2 or lower that Does Not Possess a Flying Speed that they have Seen. They Remain in this Form for up to 2 Hours unless They use a Bonus action to End The Transformation, fall Unconscious, or Drop to 0 Hitpoints in their Beastform. While Wild Shaped they Follows all The Rules of the Wild Shape as Described by the Druid Class
Description
The Scarlet Moon
The Circle of the Scarlet Moon Formed after the Fire Cultists had been Driven out of Scarlet Moon Hall, Founded by a small Group they've Unknowingly Been Influenced by the Power of Elemental Fire Beneath the Hall.
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