Medium Construct, Neutral
AC 18 Natural Armor    Initiative +5 (15)
HP 48 (4d10 + 16)
Speed 20 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 16 +3 +5
CHA 6 -2 -2
Skills Stealth +6
Resistances Bludgeoning, Piercing, Slashing
Immunities Psychic; Charmed, Exhaustion
Senses Truesight, Passive Perception 19
Languages --
CR 4 (XP 1,100; PB +2)
Traits

Morph. At the start of its turn, the creature can shift into either a larval or stone form.

Actions

Multiattack. The Stone makes two attacks with Slam.

Slam (Larval Form). Melee Attack Roll: +5 to hit, reach 1.5 m. Hit: 2d8 + 4 bludgeoning damage.

Reactions

Reactive Explosion (Stone Form). When a creature moves within 10 feet, the entity immediately triggers an explosion. All creatures in range must make a Dexterity saving throw (DC 15). On a failure, they take 4d8 + 4 damage and have the prone condition. On a success, they take half damage

Description

Sentry Stones are strange caterpillar-like creatures composed of various spherical stones and a single eye capable of glowing. They are often found keeping watch at Evergaols, or hiding themselves as seemingly lifeless rocks, acting as stationary hazards.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2025 2:38:47 PM
5
2
--
Coming Soon
1/5/2026 12:59:22 PM
8
0
--
Coming Soon
HeroPB1

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