| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 5 | −3 | −3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +4 |
Blue Veins. touching into the veins on the Balahorror Queen will make you do a Charisma Saving throw failing will make you fearful until the queens next turn
Balahorror Royal. If there are still Balahorrors inside the lair then all remaining Balahorrors will converge to the queen
Multi-attack. Can use any of the attacks below twice.
Leg Stab. Melee Attack Roll: +2 to hit, reach 10 ft., 1 target. Hit: 2 (2d10 + 3) [Piercing/Stabbing] damage
Pincer Slash. Melee Attack Roll: +3 to hit, reach 5 ft., 2 target. Hit: 2 (2d10 + 3) [Slashing] Damage
Large Acid Spit. Ranged Attack Roll: +3 to hit, range 30/120 ft., 4 target. Hit: 3 (1d6 + 3) [Acidic] damage.
Summoning Screech. Summons 2 Balahorrors to her side
Shrieking Skulls. Multiple Screaming skull come out of the mouth of the queen and all those who look must make a Charisma Saving throw
Has 1 legendary action while within it's lair.
Toxic Demise (Costs 1 Actions). Once the Balahorror Queen is almost dead it will attempt to explode into a toxic mess if not killed within three rounds, it can still attack while doing this but can't use it's large acid spit during this point.
Description
Huge upward facing worm with jaws able to break rock near the middle is where all the veins converge with two long pincer that can extend to shred it's opponents the queens are among the most dangerous of the hive and are often not seen given they never leave the nest under any circumstance and usually die within the nest they build like ants the queen is the one that creates all the Balahorrors in the hive .
Lair and Lair Actions
Like a large underground cavern system like ant nests
Lair Actions
On initiative count 1 (losing initiative ties), the [Balahorror Queen] takes a lair action to cause one of the following effects; the [Balahorror Queen] can’t use the same effect two rounds in a row:
- Holes appear limiting movement.
- Acid Puddles cause 1d4 Acidic Damage if stepped on.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [Balahorror Queen] dies, these effects fade over the course of 2d6 days.
Previous Versions
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12/19/2025 12:19:42 PM
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Coming Soon
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1/5/2026 1:10:29 PM
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Coming Soon
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