Medium or Small Construct, Any Alignment
AC 12 Clay    Initiative +0 (10)
HP 27 (5d8)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Vulnerabilities Fire
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Mana Crystal Core (Level I).
A glowing crystal is embedded in the center of the grunt’s chest.

  • If the Clay Grunt takes 15 or more fire damage in a single turn, its crystal becomes unstable.

  • If the crystal is destroyed (called shot, critical hit, or reduced to 0 HP), it explodes.

Crystal Detonation (Level I).
When destroyed, the crystal explodes in a 5-foot radius.
Creatures in the area must make a DC 11 Dexterity saving throw, taking
7 (2d6) force damage on a failure, or half on a success.

Actions

Clay Slam.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 7 (1d8 + 2) bludgeoning damage.

Elderthetotallynotamimic

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