AC
12
Clay
Initiative
+0 (10)
HP
27
(5d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Vulnerabilities
Fire
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision; Passive Perception 10
Languages
None
CR
1/2 (XP 100; PB +2)
Traits
Mana Crystal Core (Level I).
A glowing crystal is embedded in the center of the grunt’s chest.
-
If the Clay Grunt takes 15 or more fire damage in a single turn, its crystal becomes unstable.
-
If the crystal is destroyed (called shot, critical hit, or reduced to 0 HP), it explodes.
Crystal Detonation (Level I).
When destroyed, the crystal explodes in a 5-foot radius.
Creatures in the area must make a DC 11 Dexterity saving throw, taking
7 (2d6) force damage on a failure, or half on a success.
Actions
Clay Slam.
Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 7 (1d8 + 2) bludgeoning damage.
Comments