Spellcasting. The cultist is a 3rd-level spellcaster. Its spellcasting ability is Charsima (spell save DC 12, +4 to hit with spell attacks). The cultist has the following warlock spells prepared:
Cantrips (At Will): Chill Touch, Eldritch Blast
1st - 2nd Level (2 2nd-level slots): Arms of Hadar, Crown of Madness, Hex, Hold Person
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Ritual Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Hunger of the Wurm. When the cultist reduces a creature to 0 hit points, it can use its reaction to consume the creature's life essence, gaining 6 (2d6) temporary hit points.
Description
The entity known only as the Great Wurm is an eldritch horror from beyond the stars, having come to feast upon the countless worlds throughout the multiverse. Those mad enough to revere such a creature see it as a god of cleansing and enlightenment, one who shall destroy the decaying old world to make way for a glorious new one.
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