Huge Dragon, Neutral Good
AC 24    Initiative +15 (25)
HP 310 (20d20 + 100)
Speed 40 ft., Fly 180 ft., Swim 30 ft., Burrow 20 ft., Climb 30 ft.
Mod Save
STR 15 +2 +9
DEX 24 +7 +24
CON 20 +5 +20
Mod Save
INT 16 +3 +16
WIS 14 +2 +13
CHA 17 +3 +12
Skills Perception +11, Stealth +7
Immunities Fire, Radiant; Charmed
Senses Blindsight 60 ft., Darkvision 120 ft., Tremorsense 150 ft., Truesight 300 ft.; Passive Perception 18
Languages Common, Draconic
CR 16 (XP 15,000, or 18,000 in lair; PB +5)
Traits

Cosmic. The dragon can breathe air and water, and in space. Can

Legendary Resistance (3/Day, or 6/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes a Rend attack, a Bite attack. It can replace one attack with a use of Spellcasting to cast Ice Knife (level 3 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Fire damage.

Cosmic Breath (Recharge 4–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Radiant damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +9 to hit with spell attacks):

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) fire damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

At Will: Detect Magic, Dimension Door, Ice Knife (level 3 version)

1/Day Each: Imprisonment, True Resurrection

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each its turns.

Cosmic Cloud. 10Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Psychic damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Beam. The dragon can use its breath weapon twice in a row

Habitat: CoastalMountain

DracoRex86197

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