Medium Elemental, Neutral
AC 15 natural armor    Initiative +1 (11)
HP 83 (10d8 + 7)
Speed 30 ft.
Mod Save
STR 18 +4 +10
DEX 10 +0 +2
CON 18 +4 +10
Mod Save
INT 5 −3 −4
WIS 10 +0 +2
CHA 8 −1 +0
Vulnerabilities Thunder
Senses Darkvision 60ft, Tremorsense 30ft; Passive Perception 10
Languages Terran Terran
CR 3 (XP 700; PB +2)
Traits

Crystal Body. When the crystal elemental takes slashing or piercing damage from a creature within 5 feet, that creature takes 3 (1d6) piercing damage from flying shards.

Light Refraction. The elemental’s crystalline form bends

Actions
 
Bonus Actions

Crystalline Shift

The crystal elemental shifts its body, refracting light.
It gains advantage on the next Dexterity saving throw it makes before the start of its next turn.

Shard Step

The elemental moves up to 15 feet without provoking opportunity attacks as its body fractures and reforms.


Glinting Focus

Until the start of its next turn, the elemental’s Slam attacks deal an extra 1d4 piercing damage.


Reflective Flare (Recharge 6, Bonus Action)

The elemental flashes with blinding light.
One creature it can see within 10 feet must succeed on a DC 14 Constitution save or have disadvantage on its next attack roll before the end of its next turn.

Reactions

Description

A Crystal Elemental is a humanoid-shaped mass of jagged, translucent crystal, its body refracting light into shifting rainbows as it moves. Each motion produces a faint chiming sound, like glass brushing against stone. Cracks form and vanish across its surface as it absorbs and redistributes force rather than bleeding.

Crystal elementals are slow but relentless, advancing with deliberate steps while their limbs reshape into heavy, faceted weapons. When threatened, they harden instantly, turning strikes aside with sudden flashes of reflected light. Prolonged combat causes stress fractures to spiderweb across their bodies, often ending in violent eruptions of razor shards.

They are typically found guarding ancient sites, crystalline caverns, or areas infused with elemental magic. Though not intelligent in a humanoid sense, they respond aggressively to disturbances, focusing on the nearest or most destructive threat until it is neutralized.

zorobro

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