Spellcasting. The cult priest is a 5th-level spellcaster. Its spellcasting ability is Charsima (spell save DC 13, +5 to hit with spell attacks). The cultist has the following warlock spells prepared:
Cantrips (At Will): Chill Touch (2d8), Eldritch Blast (2 Beams), Infestation (2d6)
1st - 3rd Level (2 3rd-level slots): Arms of Hadar, Crown of Madness, Expeditious Retreat, Hold Person, Hunger of Hadar, Vampiric Touch
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Ritual Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage
Conjure Wurms (Recharge 5-6). The cult priest summons a swarm of insects that appears within 60 feet of it. The swarm goes immediately after the cult priest in the initiative order, and remains for 10 minutes until it is destroyed or the cult priest uses a bonus action to dismiss it.
Hunger of the Wurm. When the cultist reduces a creature to 0 hit points, it can use its reaction to consume the creature's life essence, gaining 6 (2d6) temporary hit points.
Description
The entity known only as the Great Wurm is an eldritch horror from beyond the stars, having come to feast upon the countless worlds throughout the multiverse. Those mad enough to revere such a creature see it as a god of cleansing and enlightenment, one who shall destroy the decaying old world to make way for a glorious new one.
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