Medium Or Small Humanoid, Typically Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 30 (6d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CHA +5
Skills Arcana +4, Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Deep Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The cult priest is a 5th-level spellcaster. Its spellcasting ability is Charsima (spell save DC 13, +5 to hit with spell attacks). The cultist has the following warlock spells prepared:

Cantrips (At Will): Chill Touch (2d8), Eldritch Blast (2 Beams), Infestation (2d6)

1st - 3rd Level (2 3rd-level slots): Arms of Hadar, Crown of Madness, Expeditious Retreat, Hold Person, Hunger of Hadar, Vampiric Touch

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Ritual Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage

Conjure Wurms (Recharge 5-6). The cult priest summons a swarm of insects that appears within 60 feet of it. The swarm goes immediately after the cult priest in the initiative order, and remains for 10 minutes until it is destroyed or the cult priest uses a bonus action to dismiss it.

Reactions

Hunger of the Wurm. When the cultist reduces a creature to 0 hit points, it can use its reaction to consume the creature's life essence, gaining 6 (2d6) temporary hit points.

Description

The entity known only as the Great Wurm is an eldritch horror from beyond the stars, having come to feast upon the countless worlds throughout the multiverse. Those mad enough to revere such a creature see it as a god of cleansing and enlightenment, one who shall destroy the decaying old world to make way for a glorious new one.

GarmGrendelsson2025

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