Ethereal. While in dark, or dim light the ancient Visage can move into the shadows and become unseen.
Turn Immunity. The ancient Visage has immunity on any effect that turns undead.
Multi-Attack. Ancient Visage may take up to 3 actions each round.
Paralyzing Bite. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (2d6) cold damage. The target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Frightening Gaze (2 actions). The ancient Visage fixes its gaze on one creature it can see within 20 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or become frightened for 10 minutes. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the frightening gaze for the next 24 hours.
Frozen Gaze (2 actions). The ancient visage's eyes turn a cold blue and and a frozen stream fires from its eye doing 7 (1d12 +2) cold damage upon a DC12 Con. failed save and half as much on success.
Dodge. On any successful melee attack ancient Visage can make a DC 18 Dex. saving throw, on success the attack instead misses.
Previous Versions
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12/24/2019 10:30:58 PM
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Coming Soon
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