Medium Humanoid (Any Race), Chaotic Good
Armor Class 13 Leather
Hit Points 50 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Perception +5, Sleight of Hand +3
Damage Resistances Necrotic, Radiant
Senses Darkvision 60ft, Passive Perception 15
Languages Celestial, Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Periapt of Wound Closure: While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

 

Actions

Shortsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Crossbow, Light. Ranged Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Dagger. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
+1 Longsword. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit: 5 (1d8) +1 slashing damage.

 

Healing Hands: As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. (3x d4s)
Light Cantrip:  You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Radiant Soul: 
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Description

Cassian is stripped of his pact and needs to try and fight his way through being more mundane.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

JabriltheDruid

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