| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +3 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 11 | +0 | +0 |
Draconic Absorption: Absorbs half the damage dealt as hp.
Necrotic Strikes: Deal an extra d8 necrotic damage.
Shadow Walker: Capable of moving through shadows and can recall a weapon through them.
Spear of Darkness: Melee attack, Hit (6d8+10), Reach 15/30ft
Spears of Shadow: Dexterity save 12. 10d10 Necrotic damage. Does half damage on successful save. One time use.
Attack of opportunity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The father of ex party member Corvus, corrupted by Stygorax and granted absorption powers from him.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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