Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. It can walk across water, freezing it under its feet.
Legendary Resistance (3/Day). If the Cryion fails a saving throw, it can choose to succeed instead.
Quad Attack. The dragon can use its Frightful Presence. It then makes four attacks: two with its bite and two with its claws.
Bite. Melee Weapon Attack: +20 to hit, reach 20 ft., one target. Hit: 30 (2d10 + 10) piercing damage plus 9 (2d8) freezing damage.
Claw. Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 22 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +20 to hit, reach 20 ft., one target. Hit: 26 (2d8 + 10) bludgeoning damage.
Frost Breath. The Cryion exhales an icy blast in a 200-foot cone. Each creature in that are able make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
Detect. The Cryion makes a Wisdom check to find everything around him.
Tail Attack. The dragon makes a tail attack to deal 6d6 +10.
Wing Attack (Costs 2 Actions). The Cryion beats its wings. Each creature within 20 feet of it must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked to the floor. The Cryion can then fly up to half its flying speed.
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