Large Monstrosity, Neutral Evil
AC 16 Natural Armor    Initiative +3 (13)
HP 85 (10d10 + 30)
Speed 50 ft.
Mod Save
STR 18 +4 +4
DEX 16 +3 +3
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 14 +2 +2
CHA 8 −1 −1
Skills Perception +5, Stealth +6
Resistances Piercing and Slashing from nonmagical attacks
Senses Darkvision 120 ft; Passive Perception 15
Languages Understands Sylvan and Common but cannot speak
CR 4 (XP 1,100; PB +2)
Traits

Thorn-Bound Camouflage. While the hound remains motionless against a wall covered in thorns or vines, it is indistinguishable from the castle architecture.

Shadow-Vines. As a bonus action, the hound can "melt" into a surface covered in thorns or shadows and magically teleport up to 30 feet to an unoccupied space it can see that is also in shadows or covered in thorns.

​Obsidian Spikes. Any creature that hits the hound with a melee attack while within 5 feet of it takes 5 (1d10) piercing damage from its obsidian-thorned spine.

Actions

Multiattack. The hound makes two attacks: one with its bite and one with its thorned lash.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Thorned Lash (Tail). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Heart-Thrum (Recharge 5–6). The hound emits a low-frequency vibration. Each creature within 15 feet must make a DC 14 Wisdom saving throw. On a failure, the creature is Frightened until the end of its next turn. While frightened this way, the creature's speed is 0.

Bonus Actions

Shadow-Vine Surge (Recharge 4–6): The hound causes spectral, thorned vines to erupt from the ground in a 15-foot square centered on itself. That area becomes difficult terrain until the start of the hound's next turn. Any enemy that starts its turn in the area or enters it for the first time on a turn must succeed on a DC 14 Dexterity saving throw or take 5 (1d10) piercing damage from the obsidian thorns.

Reactions

Wall of Brambles. When a creature the hound can see moves within 5 feet of a nearby ally, the hound can cause a sudden growth of thick, black briars to block the path. The moving creature must immediately stop, and its speed becomes 0 until the end of the current turn. Additionally, the creature takes 3 (1d6) slashing damage from the reactive thorns.

Description

Taking inspiration from Vaelis Nocthyr’s armor and the castle's defenses, this is a creature of duty and protection.

Appearance. A massive, sleek canine (resembling a Great Dane or Wolfhound) whose "fur" is actually made of flexible, midnight-black vines. Its spine is lined with the same obsidian thorns found on the castle walls.

Unique Feature. It doesn't bark; it emits a low, rhythmic thrumming sound like a beating heart.

​Role. It guards the hallways of the Sable Thorn Court. It can "melt" into the thorny architecture to move through the castle unseen, emerging only when a threat is detected.

Lair and Lair Actions

See Monster Entry for The Sable Thorn Court.

TheRaylRoad

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