Made of Chocolatey Goodness. Emits a wondrous smell, making creatures have to succeed a DC 2 Charisma Saving throw, or charming them for the duration of their turn. Only works once
Spellcasting. The Cosmic Companion is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 8, +# to hit with spell attacks). The Cosmic Companion has the following Cleric (Little Debbie Domain) spells prepared:
Cantrips (at will): Cosmic Brownie Conjuration, Cosmi-launcher
1st level (3 slots): Cosmic Brownie shield
Unarmed Strike: +3 to hit, reach 5 ft., 1 target. Hit: 3 Bludgeoning damage.
Recharge: Concentrate whatever Brownies that are near you back into yourself, heal 1d8 HP per brownie
Oozify. Turn into a puddle of ooze, gain resistance to bludgeoning and slashing damage, and deal force damage to those who try to touch you, but become vulnerable to piercing damage
Opportunity Attack. When a creature moves out of melee range from the Cosmic Companion, make an attempted strike at the running creature
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A relatively short and submissive creature, living in an unknown demiplane, the Cosmic Companion is a creature that can be summoned by Clerics who worship Little Debbie. The creature, however feeble it may seem, is one of intense power, able to summon Cosmic Brownies unlimitedly, and launch them at inhuman speeds.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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