| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 17 | +3 | +5 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +6 |
| WIS | 13 | +1 | +1 |
| CHA | 9 | -1 | -1 |
Resistances: Resistance to Non-magical Slashing, Piercing, and Bludgeoning. Immune to Psychic, poison, and acid.
Spellcasting. The [monster name] is a 3rd-level spellcaster. Its spellcasting ability is 6 (spell save DC 16, +5 to hit with spell attacks). The Immaculate has following Warlock spells prepared:
Cantrips (at will): Booming Blade, Eldritch Blast, Mind Sliver
1st level (4 slots): Hex, Arms of Hadar, Cause Fear
2nd level (3 slots): Crown of Madness, Hold Person, Mind Spike, Darkness
3rd level (2 slots): Summon Fey, Summon Shadowspawn.
Action. The Immaculate can make 1 Spell attack and 1 melee attack
Immaculate's Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 26 (3d8 + 9) Magical Slashing damage.
Immaculate's Hand. Functions as a shield, or an unarmed attack. The Immaculate can choose to use its bonus action on its turn to block and take half damage from the next attack, until its next turn. Or it can make an unarmed attack, dealing 8 (1d8+4) Magical Bludgeoning damage.







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