Large Aberration
AC 17 Natural Armor    Initiative +3 (13)
HP 87 (9d10 + 8)
Speed
Mod Save
STR 17 +3 +3
DEX 17 +3 +5
CON 15 +2 +2
Mod Save
INT 19 +4 +6
WIS 13 +1 +1
CHA 9 -1 -1
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Acid, Poison, Psychic; Blinded, Charmed, Frightened, Poisoned
Senses Passive Perception 19
Languages --
CR 3 (XP 700; PB +2)
Traits

Resistances: Resistance to Non-magical Slashing, Piercing, and Bludgeoning. Immune to Psychic, poison, and acid.

Spellcasting. The [monster name] is a 3rd-level spellcaster. Its spellcasting ability is 6 (spell save DC 16, +5 to hit with spell attacks). The Immaculate has following Warlock spells prepared:
Cantrips (at will): Booming Blade, Eldritch Blast, Mind Sliver
1st level (4 slots): Hex, Arms of Hadar, Cause Fear

2nd level (3 slots): Crown of Madness, Hold Person, Mind Spike, Darkness

3rd level (2 slots): Summon Fey, Summon Shadowspawn.

Actions

Action. The Immaculate can make 1 Spell attack and 1 melee attack

Immaculate's Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 26 (3d8 + 9) Magical Slashing damage.

Bonus Actions

Immaculate's HandFunctions as a shield, or an unarmed attack. The Immaculate can choose to use its bonus action on its turn to block and take half damage from the next attack, until its next turn. Or it can make an unarmed attack, dealing 8 (1d8+4) Magical Bludgeoning damage.

LtKernel7

Comments

Posts Quoted:
Reply
Clear All Quotes