Medium Humanoid, Chaotic Evil
AC 15 Natural Armor    Initiative +4 (14)
HP 60 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 13 +1 +1
WIS 14 +2 +4
CHA 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Resistances Cold, Fire
Senses Passive Perception 14
Languages Common
CR 3 (XP 700; PB +2)
Traits

These individuals were naturally resistant to the extreme heat or cold of the climate they inhabited, making it impossible for them to perish from exposure even if completely naked and wet. Stormlords could walk through any natural fire without harm, though the same did not apply to any equipment they carried. Every stormlord was completely immune to all forms of lightning or other electricity, both magical and natural. As they gained strength, stormlords had access to a variety of powers that could be used on a daily basis including shocking grasp, call lightning, control winds, lightning bolt, and control weather. Extremely powerful stormlords could create an earthquake once every tenday. All stormlords could walk on water at will.

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At Will: Darkness, Lightning Bolt
2/Day: Invisibility

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Habitat: Any

Treasure:  Relics

hidakureku22f913e816

Comments

Posts Quoted:
Reply
Clear All Quotes