Large Beast, Unaligned
AC 13 Natural Armor    Initiative +1 (11)
HP 8 (1d10 + 3)
Speed 40 ft.
Mod Save
STR 17 +3 +5
DEX 12 +1 +1
CON 16 +3 +5
Mod Save
INT 4 −3 −3
WIS 12 +1 +1
CHA 8 −1 −1
Skills Athletics +8, Intimidation +6
Senses Darkvision 60 ft.; Passive Perception 13
Languages Only the languages its bonded barbarian speaks.
CR 1 (XP 200; PB +2)
Traits

Primal Synchrony 

When you enter Rage, the Warbeast also enters a Primal Rage (no action required).

While raging, the Warbeast gains:

  • Advantage on Strength checks & saves

  • Resistance to bludgeoning, piercing, and slashing

  • +PB to damage rolls

The Warbeast’s rage ends when yours does.

Level 3 – Savage Coordination

  • Warbeast gains Reckless Assault

    • First attack each turn can gain advantage, but attacks against it gain advantage until its next turn.

  • Damage die becomes 1d10

Level 5 – Brutal Frame

  • AC increases by +1

  • Hit Points increase by +10

  • Gains Extra Attack (2 attacks when it takes the Attack action)

Level 9 – Crushing Momentum

  • Mauling Strike deals an extra 1d6 damage while raging

  • On a hit, target must succeed on a STR save
    (DC = 8 + PB + STR mod) or be knocked prone

Level 11 – Titanic Presence

  • Size counts as Huge for grappling and shoving

  • Carrying, lifting, and dragging capacity doubled

  • Damage die becomes 2d10

Level 13 – Relentless Beast

Once per long rest, when reduced to 0 HP, the Warbeast instead drops to 1 HP and immediately makes a Mauling Strike.

Level 15 – Avatar of Carnage

  • While raging, Warbeast gains advantage on all attacks

  • Critical hits deal an additional 2d10 damage

Level 17 – Unbreakable Bond

  • If you would drop to 0 HP while the Warbeast is within 10 ft., it may sacrifice half its current HP to keep you at 1 HP instead (reaction).

Level 20 – Primal Colossus

  • Warbeast’s HP maximum increases by +40

  • Damage die becomes 3d10

  • While raging, the Warbeast gains resistance to all damage except psychic

Actions

Mauling Strike. Melee Weapon Attack:
+PB + 4 to hit, reach 5 ft., one target
Hit: 1d8 + STR modifier piercing or slashing damage

Reactions

Bulldoze 

When the Bloodbound Warbeast is dealt damage, it can move it's full movement speed in any direction. Any enemies that are within 5ft of the charge must make a DC 16 DEX saving throw or be shoved backwards 5 ft and knocked prone.

Level 7 – Bloodguard Instinct

Reaction: When a creature attacks you within 10 ft. of the Warbeast, it may impose disadvantage on that attack.

Description

A Bloodbound Warbeast is a massive, scarred predator—part dire beast, part spiritual echo of its barbarian’s rage. It bonds to a single barbarian at level 1 and grows stronger as their fury deepens.

Bond of the Bloodbound

  • You can only have one Bloodbound Warbeast.

  • It acts on your initiative and obeys your commands (no action required).

  • If you are incapacitated, it defends you.

  • If it dies, you may perform a 24-hour primal rite during a long rest to restore it.

The Bloodbound Warbeast understands your Languages but cannot speak, and it's proficiency bonus is equal to yours. As you Level up, so to does your Scarred friend. It's level is equivalent to your Barbarian Level, so when you Level up you may increase its health by 5 + 10 x your Bard Level or you may roll a 1d10 and add the result + 10 x your Bard Level to the Warbeast's HP.

Habitat: DesertGrasslandHillMountain

BoWOLVES23

Comments

Posts Quoted:
Reply
Clear All Quotes