| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +10 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 15 | +2 | +8 |
Tactical Discipline. Dredgar has advantage on saving throws against being charmed or frightened as long as he can see an ally within 30 feet.
Cult Commander. Allied "Mind of Existence" cultists and Garrison Soldiers within 30 feet of Dredgar deal an extra 2 ([roll]1d4[/roll]) psychic damage on their first successful melee attack each turn.
The Kall’s Precision. Dredgar’s weapon attacks are magical. When he hits a creature with a weapon attack, the creature cannot take reactions until the start of its next turn as its mind momentarily "stutters."
Multi-attack. Dredgar makes two attacks: two with his Officer's Saber or two with his Hand Crossbow.
Officer’s Saber. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 ([roll]1d8+3[/roll]) slashing damage plus 3 ([roll]1d6[/roll]) psychic damage.
Hand Crossbow (Psychic Bolts). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 ([roll]1d6+2[/roll]) piercing damage plus 4 ([roll]1d8[/roll]) psychic damage.
Rally the Afflicted (Recharge 5–6). Dredgar shouts a command infused with the Unconcept’s power. Up to three allied creatures within 30 feet of him that can hear him can immediately use their reaction to move up to half their speed and make one melee attack.
Parry. Dredgar adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Description
Once a decorated officer of the Baszik Empire, Captain Haiden Dredgar’s descent into the Mind of Existence was not driven by madness, but by a cold, calculated desire for order. He wears his soot-stained Imperial breastplate with pride, though the violet veins bulging in his neck and his pupils—which seem to vibrate within his eyes—betray his service to Thnul'Zykch Urda. He views the 'Flesh Zykch' not as a monster, but as the inevitable evolution of a weak mortal realm.
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