| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +19 |
| DEX | 30 | +10 | +19 |
| CON | 1 | -5 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +19 |
| WIS | 30 | +10 | +19 |
| CHA | 30 | +10 | +19 |
Avoidance. If the Glassy guy is subjected to a saving throw, she takes half damage on a failed save and no damage on a successful save. Glassy also has a +20 bonus to all saving throws on top of her other bonuses.
Crit Armor. Glassy and her AC treats critical hits like normal attack rolls. She also treats her nat ones like normal attack rolls.
Discorporation. If Glassy drops to 0 hit points or dies, she is transported back to her glassy demiplane called the glassyness where she can’t leave it for 3d6 months. If during the first week of her being transported there she is killed again, then she is dead for 20d10 years before reviving.
Legendary Actions (∞/day). If Glassy fails a saving throw, she can choose to succeed instead.
no u. If Glassy takes damage, roll a d20. On a 1, she takes damage as normal. On a 2-9, nothing happens. On a 10-19, the source of the damage instead takes the damage. On a 20, the source of the damage takes double the damage.
Screw you specifically. Yes, YOU. If a homebrew character or monster specifically succeeds on a saving throw caused by Glassy, they fail anyways. If a normal monster or character succeeds on a saving throw, roll a d4. on a 1 and 2, they still fail.
Spellcasting. Glassy’s spellcasting ability is Intelligence (spell save DC 35, +22 to hit with spell attacks). Glassy can cast the following spells:
At Will: all of them at level 9
Unyielding Nature. Glassy isn’t affected by things other than direct damage, meaning that any extra effects, including insta kills, do nothing to her. She can also function without air, drink, food or sleep, and she is immune to insta hit things like magic missile and the wish spell.
Multiattack. Glassy uses her Spellcasting. Then, she makes 5 Gun attacks and 2 Cannon attacks, or uses her nuke in place of the cannon attacks.
Gun. RangedWeapon Attack: +22 to hit, range 500/2000 ft., one target. Hit: 140 (20d12 + 10) gun damage.
Cannon. RangedWeapon Attack: +22 to hit, range 3000 ft., one target. Hit: 220 (20d20 + 10) cannon damage.
Nuke. Glassy shoots out a nuke to a place she really hates. The nuke arrives at that area after 1d4 rounds if it is more than 5 miles away, 1d4 rounds if more than one mile away, and at the end of the round if within 1 mile. The nuke then detonates into a 1 mile sphere. Everything in that area except for Glassy must make DC 35 Con Saving throws. On a failure, the creature dies and is vaporized into dust, and can’t be brought back to life unless the wish spell is cast. On a success, the creature takes 315 (30d20) nuke damage. If this damage reduces the creature to 0 hit points, it suffers the same effects as failing the saving throw.
Punching a god. In response to a deity or something like that insulting The Glass Cannon God, Glassy punches them really really hard, knocking their hp in half (or to one hp if the god has less than 500 hit points for whatever reason).
Glassy can take 10 legendary actions, choosing from the options below. You know how the rest of this stuff works.
Gun. Glassy makes a gun attack.
Cannon (Costs 2 Actions). Glassy makes a cannon attack..
Nuke (Costs 3 Actions). Glassy uses Nuke.
Divine Fear (Costs 5 Actions). Glassy targets up to 10 celestials, dragons, fey, or fiends, in any combination within 300 ft of her. They must succeed on DC 45 Wis saving throws or be banished back to their home realms or to the astral plane if they are in their home realm. While banished, a creature can’t travel or communicate beyond the realm it’s been banished to. Every 10 years, a creature can repeat the saving throw, ending the effect on itself on a succes.
Description
Among mortals, gods seem like unstoppable, all knowing, all powerful beings. Because of this, there is a common misconception that gods have nothing to fear. And while many gods would want to keep that lie going, it is the farthest thing from the truth. Gods fear many things, death, fading into obscurity, having their secrets revealed, but one thing that might shock many mortals is their fear of each other. Because of how most deities portray themselves, their followers often believe that they are at the top of the hierarchy; the strongest or at least most prominent god in the multiverse. But that is almost never true, and even with a god that could make that claim, they still fear the exiled one the true ruler of the gods, the only one who could take them all out easily:
the Glassy cannon.
but seriously, none of the gods actually have the guts to try to attack me- I mean, her, thanks to her super awesome power to turn back attacks and nuke stuff! Sure, I can be killed in one hit, but really, who can actually pull that off? I got the best stats (ignore the con) the best AC, the best Spellcasting, I mean really there is no one in existence that can touch me. Um, I mean her. Whoops.
Lair and Lair Actions
Idk you step on something sharp lol
Previous Versions
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12/16/2024 9:17:56 PM
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108
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7/3/2025 8:00:44 PM
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410
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Coming Soon
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1/7/2026 4:39:31 AM
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950
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16
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Coming Soon
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Posted Jan 8, 2026Out of all the dumb stuff here, I think my favorite has to be calling Legendary Resistances "Legendary Actions" while also including actual Legendary Actions, as well as specifying that they are infinite uses a day, the default for Traits. Genuinely brought whimsy into my day, thank you for creating this.
Also, why no telepathy? Seems a bit weak.
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Posted Jan 9, 2026"This monster is unbalanced and poorly made! plz buff"
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Posted Jan 9, 2026No offence BTW, love da comment
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Posted Jan 9, 2026you can't hit it, it has 1000 AC. D:
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Posted Jan 13, 2026Are you trying to summon XP to Level 3?
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Posted Jan 14, 2026This is funny, I love it.
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Posted Jan 14, 2026This is funny, I love it.
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Posted Jan 18, 2026its kinda funny cause she only has 1 hp but you can never hit her cause AC 1000
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Posted Jan 19, 2026Cast Wish or something to reduce her armor class to like 10 or something...
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Posted Jan 19, 2026I accounted for that lol
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Posted Jan 24, 2026Alright I think I've figured out how to beat this thing.
A divination wizard casts astral projection, and through the astral plane, travels over to her. It exists the astral plane, teleporting to her, and surprises her, as she can only see into the ethereal plane, and not the astral plane. So, she's surprised, and the wizard goes first in initiative. The wizard casts could of daggers on her, and since she's surprised, she can't cast counter spell, and shield wouldn't work. Afterwards, the wizard then can do whatever it wants, I don't know. Afterwards, the Glass Cannon God starts her turn. Since she's in the area, she takes 4d4 damage. It's not an insta hit attack, because it doesn't happen instantly, so that gets through Unyielding Nature. At the same time, there's no saving throw, so legendary Actions and avoidance don't matter. Shield wouldn't work, since there's no attack roll. But, no u would still go into effect. But, the Divination wizard, who's prepared for this, uses a portent die to automatically make the roll a one, causing it to take the damage, and die.
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Posted Jan 25, 2026o noes
I've been exposed
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Posted Jan 25, 2026wait is that how the astral plane works? I didn't know, and it's pretty funny that truesight doesn't see into that
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Posted Jan 25, 2026The best monster/god by far.
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Posted Jan 25, 2026Yeah it only sees into the ethereal plane, not the astral plane.
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Posted Jan 25, 2026For everyone claiming you can't hit this: Critical hits always hit, regardless of AC!
Play as a fighter or barbarian that can get more crits if you're going to fight this.
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Posted Jan 26, 2026not to be disrespectful but read crit armor
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Posted Feb 13, 2026Fall damage and/or the Graze mastery. If those count as "insta hits", then it is poorly worded.
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Posted Feb 14, 2026Hmm, you're right. I'm to lazy to edit it and loose all my comment progress, so I'll just say "insta hits" counts as all damage that doesn't involve rolling any dice to have the damage take effect (there are no attack rolls and saving throws involved or they don't affect the damage).
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Posted Feb 23, 2026you know a rule in dnd is a crit always hits, so if one commoner crits 2% chance it instantly dies