| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 7 | −2 | −2 |
| CHA | 9 | −1 | −1 |
Feared Light. If you stare at the light on it's body you must make a Charisma Saving throw DC 14 or become Frightened.
Multi-attack. Balahorror can use the Bite action twice or the Stomp action twice
Bite. +3 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 1) [Piercing] damage + 1(1d4) [Acid] damage
Stomp. +3 to hit, reach 10 ft., 1 target. Hit: 1 (1d8 + 2) [Piercing] damage.
Skull of Fear. As a bonus action a Balahorror can stick out a large skull and any one who see's the skull must make a Charisma saving throw DC 13 if failed the character the Balahorror used this action on is Frightened.
Description
Balahorrors have a worm like appearance with jagged aligning it's face what sets it apart from other worm like monsters is it's large spider legs the entire monsters body is covered in blue veins and on it's tongue is a skull the size and type of skull differs between Balahorrors.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/18/2025 6:25:23 PM
|
0
|
1
|
--
|
Coming Soon
|
|
|
12/18/2025 6:46:57 PM
|
0
|
1
|
--
|
Coming Soon
|
|
|
1/8/2026 12:34:12 PM
|
0
|
1
|
--
|
Coming Soon
|
Comments