Keen Smell. The sishan has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The sishan has advantage on an attack roll against a creature if at least one of the sishan's allies is within 5 feet of the creature and the ally isn't incapacitated.
Stable Creature. The sishan has advantage on ability checks and saving throws to resist being pushed, shoved, knocked prone, or moved against its will.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
The Desert Wind. If the sishan spends an action to dash, it may also use a bonus action to dash as well.
Paw Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. When a creature provokes an opportunity attack from the sishan, it may make a Paw Swipe instead of a bite. This attack does not expend the sishan’s reaction, but it can only be used once per turn.
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