AC
15
natural armor
Initiative
+2 (12)
HP
143
(26d8 + 26)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Skills
Performance +1, Stealth +4
Vulnerabilities
Fire, Lightning
Immunities
Poison; Charmed, Exhaustion, Frightened, Invisible, Petrified, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Understands Common but cannot speak
CR
4 (XP 1,100; PB +2)
Traits
Birthday Surprise. If Bonnie surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 14 (4d6) damage.
Remnant. When Bonnie takes more than 20 fire damage in a single round, his AC decreases by 4 and gains a disadvantage on checks, save throws, and attack rolls. This effect lasts for 1 minute unless Bonnie takes additional fire damage.
Hugger. Bonnie has advantage on attack rolls against any creature grappled by him.
Actions
Multiattack. Bonnie makes two Guitar attacks.
Guitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8+2) Bludgeoning damage. On hit, the target must succeed a DC 14 Strength saving throw, or is knocked prone. This attack has an advantage if the target is prone.
Strangle. Bonnie targets one creature that he is currently grappling. The target must make a DC 14 Constitution saving throw, taking 20 (4d8+2) bludgeoning damage or half as much on a success.
Teleport (Recharge 5-6). Bonnie teleports up to 60 feet to an unoccupied space that he can see.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/7/2026 8:02:09 PM
|
3
|
1
|
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|
Coming Soon
|
|
|
1/7/2026 8:21:50 PM
|
4
|
1
|
--
|
Coming Soon
|
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