| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 15 | +2 | +2 |
| CON | 9 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 7 | −2 | −2 |
| CHA | 8 | −1 | −1 |
Sunlight Sensitivity: While in sunlight, Blepp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Darkvision: Blepp can see in dim light up to 60 feet from him as if it were bright light, and in darkness up to 60 feet from him as if it were dim light.
Draconic Resistance: Blepp has resistance to poison damage and advantage on saving throws against being poisoned.
Pack Tactics: Blepp has advantage on an attack roll against a creature if at least one of the other cloister kobolds is within 5 feet of him and doesn’t have the incapacitated condition.
Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Dagger: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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Description
Blepp has a sharp danger sense and is convinced he’s supernaturally lucky.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/8/2026 3:21:10 PM
|
15
|
1
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Coming Soon
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