Small Humanoid (Kobold), Lawful Good
AC 12 Natural Armor    Initiative +2 (12)
HP 5 (2d6 − 2)
Speed 30 ft.
Mod Save
STR 7 −2 −2
DEX 15 +2 +2
CON 9 −1 −1
Mod Save
INT 7 −2 −2
WIS 7 −2 −2
CHA 8 −1 −1
Skills Stealth +4
Resistances Poison
Gear His prized possession is an ordinary dagger he claims is magical.
Senses Darkvision 60 ft; Passive Perception 8
Languages Common, Draconic
CR 1/8 (XP 25; PB +2)
Traits

Sunlight Sensitivity: While in sunlight, Blepp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Darkvision: Blepp can see in dim light up to 60 feet from him as if it were bright light, and in darkness up to 60 feet from him as if it were dim light.

Draconic Resistance: Blepp has resistance to poison damage and advantage on saving throws against being poisoned.

Pack Tactics: Blepp has advantage on an attack roll against a creature if at least one of the other cloister kobolds is within 5 feet of him and doesn’t have the incapacitated condition.

Actions

Dagger: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Dagger: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

None.

Reactions

None.

 

 

   

 

 

 

 

 

 

 

 

 

 

Description

Blepp has a sharp danger sense and is convinced he’s supernaturally lucky.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2026 3:21:10 PM
15
1
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Coming Soon
RealJabberwocky

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