Armor Class
15
(natural armor)
Hit Points
78
(12d10 + 12)
Speed
30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
14
(+2)
INT
6
(-2)
WIS
9
(-1)
CHA
7
(-2)
Skills
Perception +2
Damage Resistances
Cold
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Giant
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Regeneration (Unstable). Regains 5 HP at start of turn unless damaged by fire. If regeneration triggers, roll 1d6: on a 1, it lashes out at the nearest creature (ally or enemy).
Actions
Multiattack. Two claw attacks Claw. +6 to hit, 1d8+4 slashing + 1d4 cold Ice Roar (Recharge 5–6). All creatures within 15 ft must succeed on DC 13 Wis save or be frightened until end of their next turn.
Description
Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
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