Squad Command.
Once per round, when a friendly creature within 10 ft. hits with an attack, it deals +1d4 damage.
Hold the Line.
While wielding a shield, the corporal has advantage on saves to resist being pushed, knocked prone, or frightened.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d8+3) slashing damage (or 9 [1d10+3] two-handed).
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target.
Hit: 6 (1d10+1) piercing damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
makes one melee attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Vanguard Corporals are the backbone of any defensive line. They lead small squads, hold chokepoints, and make decisions in the chaos of battle when higher command is nowhere to be found.
A corporal is rarely the strongest fighter on the field, but they are often the most reliable. They know how to read a fight, keep their people together, and maintain discipline when fear threatens to break the line. Many have scars from earlier campaigns and wear armor that has been repaired more times than replaced.
Among the Vanguard, corporals are trusted not because of rank, but because they have proven they can keep others alive
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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