Large Fey (Goblinoid), Chaotic Evil
AC 19    Initiative +5 (15)
HP 97 (15d10 + 15)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +5
CON 13 +1 +4
Mod Save
INT 14 +2 +2
WIS 11 +0 +0
CHA 21 +5 +5
Skills Deception +12, Perception +6, Stealth +5
Immunities Frightened
Gear Greatclub
Senses Darkvision 60 ft.; Passive Perception 16
Languages Common, Goblin
CR 6 (XP 2,300; PB +3)
Traits

Crafty. The cave lord does not provoke Opportunity Attacks when it moves out of a creature's space.

Sunlight Sensitivity. While in sunlight, the cave lord has Disadvantage on attack rolls.

Actions

Multiattack. The cave lord makes two Booming Greatclub attacks.

Booming Greatclub. Melee Attack Roll: +5, reach 10 ft. Hit: 11 (2d8 + 2) Bludgeoning damage plus 3 (1d6) Thunder damage.

Display Dominance (1/Day). Strength Saving Throw: DC 13, each enemy creature within 10 feet of the cave lord. Failure: 15 (6d4) Thunder damage plus 15 (6d4) Force damage, and the target is Prone. Success: Half damage only.

Bonus Actions

Goblin Thralls (Recharge 5-6). The cave lord casts Command (level 6 version), targeting goblinoids only and using Charisma as the spellcasting ability (spell save DC 17).

Reactions

Ravenous (3/Day). Trigger: A creature within 40 feet of the cave lord is reduced to 0 Hit Points. Response: The cave lord moves up to its Speed and eats the dead creature, regaining 3 (1d6) Hit Points, or 10 (3d6) Hit Points if the triggering creature is a goblinoid.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

TheBooksDoctor

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