Gargantuan Beast, Neutral
Armor Class 2
Hit Points 50 (23d20)
Speed
STR
12 (+1)
DEX
1 (-5)
CON
12 (+1)
INT
30 (+10)
WIS
30 (+10)
CHA
1 (-5)
Saving Throws INT +16, WIS +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Petrified, Poisoned
Senses Passive Perception 100
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Actions

 

dictionary slam Melee Weapon Attack: +25 to hit, reach 12 ft., 1 target. Hit: 4 (2d20 + 10) bludgeoning damage.

gargantuan IQ Ranged Weapon Attack: +25 to hit, range 20/30 ft., 100 target. Hit: # (2d6 + 25) psychic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the smartest thing alive is brainiaczilla, a creature whose brain is gargantuan and has memorized every word in the dictionary and its definition.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

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