Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Multiattack. The dragon can make three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 6) slashing damage.
Zombreath (Recharge 5–6). The dragon exhales battered and broken zombies in a 30- foot cone. Each creature in the area must succeed a DC 14 Dex saving throw. 36 (8d8) bludgenoning and piercing damage on a failed save, or half as much damage on a successful one
Disgorge Zombie As a bonus action, Argynvost can disgorge a Strahd zombie which appears in an unoccupied space within 10 feet of it. The disengorged zombie acts on its own initiative count. When Argynvost dies, 1d4 zombie erupt at the start of its next turn. zombies inside the dragon are protected by things like turn undead.
Description
An undead aberration of mighty Argynvost. Created by Strahd using the honorable dragon's stolen skull, the power of the missing seed-gem from the Wizard of Wines, and his own necromantic abilities. As the only thing remaining of Argynvost was the skull, the rest of the dragon's body is formed from the torn and cobbled together flesh of other creatures. A vile caricature of the sinuous grace borne of dragonkind, this monster bares flesh rather than scales, as well as humanoid faces stretched in horrifying ways across the creature's body.
Previous Versions
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Posted Jan 9, 2026Based on the work from this Reddit post:
https://www.reddit.com/r/CurseofStrahd/comments/7y8ho4/spoiler_argynvost/
All I did was input the stats from the post, clean up the description, and then use bits of the description in an AI generator for the image.