| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +9 |
| DEX | 14 | +2 | +7 |
| CON | 18 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 16 | +3 | +3 |
| CHA | 16 | +3 | +3 |
Chaos adaptation: Courier of chaos can gain resistance to 3 damage types he has been hit whit, that will last 2 round and when a resistance has been lost it regains a chaos adaptation
Legendary Resistance (4/Day). If Courier of Chaos fails a saving throw, it can choose to succeed instead
Multi-attack. Courier of chaos does 2 Hellish slash or 2 Hellish hand Canon. In any combination
Hellish Slash. Melee Weapon attack: +9 to hit, reach 10ft, hit:16 (2d10+4) Slashing, and extra hit:9 (2d8) necrotic damage
Ranger Sequoia. Ranged Weapon attack, +9 to hit reach 80ft, hit:12 (3d8) Piercing, and extra hit: 7 (2d6) Fire damage
Chaos Blast (recharge 5-6). Courier of chaos trows 2 grenade in 80ft range, that does blows up in 15ft radius, hit: 18 (3d10) Force,
Smokescreen. Courier of chaos can make a smokescreen, lasts until next turn of Courier of chaos
Courier of Chaos can take (4/ day) legendary actions, after end of an another creature's turn. Courier of Chaos regains 2 legendary every turn
Dead eye. Courier of chaos makes 2 attack using Ranger sequoia
Hellish dash slash. Courier of chaos dashes 20 ft then makes 1 attack using Hellish Slash
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/9/2026 9:39:02 AM
|
3
|
1
|
2024
|
Coming Soon
|
Comments