Large Monstrosity, Unaligned
AC 17 Natural Armor    Initiative +2 (12)
HP 189 (18d10 + 90)
Speed 40 ft., Climb 20 ft.
Mod Save
STR 22 +6 +10
DEX 14 +2 +6
CON 21 +5 +9
Mod Save
INT 6 −2 −2
WIS 14 +2 +2
CHA 8 −1 −1
Skills Athletics +10, Perception +6, Stealth +6
Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poisoned
Senses Darkvision 60; Passive Perception 16
Languages None
CR 12 (XP 8,400; PB +4)
Traits

Keen Hearing & Smell The Deathclaw has advantage on Wisdom (Perception) checks that rely on hearing & smell

Deathly Pounce. If the Deathclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the Deathclaw can make one bite attack against it as a bonus action.

Killing Frenzy.  When the Deathclaw go below half HP it will go into a killing frenzy, when this happens the deathclaw gains advantage on all melee attacks,  Can make a additional claw attack and its movement speed is increased by 10ft.

Grappler. The Deathclaw has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack. The deathclaw makes three attacks: two with its claws and one with its bite.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, and the target is grappled (escape DC 18) if it is Large or smaller

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/9/2026 11:04:04 AM
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1/9/2026 11:05:48 AM
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DungeonDDive

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