Keen Hearing & Smell. The Deathclaw has advantage on Wisdom (Perception) checks that rely on hearing & smell
Deathly Pounce. If the Deathclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the Deathclaw can make one bite attack against it as a bonus action.
Killing Frenzy. When the Deathclaw go below half HP it will go into a killing frenzy, when this happens the deathclaw gains advantage on all melee attacks, Can make a additional claw attack and its movement speed is increased by 10ft.
Grappler. The Deathclaw has advantage on attack rolls against any creature grappled by it.
Multiattack. The deathclaw makes three attacks: two with its claws and one with its bite.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage, and the target is grappled (escape DC 18) if it is Large or smaller
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage.
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