| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +5 |
| WIS | 14 | +2 | +2 |
| CHA | 17 | +3 | +3 |
Action Melee Attack. Mace: +# to hit, reach 15 ft., 2 targets. Hit: 1d20+7 (1d12 + 5) bludgeoning damage.
Action Melee Attack. Sword Attack: +# to hit, reach 10 ft., 1 target. Hit: 1d20 + 9 (1d20 + -1) slashing damage.
Multiattack: The Bone Lord will either take two swipes with its sword or two swings with its mace.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Bone Lord is a (typically) tall dragonborn of noble ancestry. They are a minor leader in a dragonborn cult called the Army of Bone.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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1/9/2026 7:55:52 PM
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4
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1
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1
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Coming Soon
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