Large Dragon, Neutral
AC 16    Initiative +3 (13)
HP 95 (11d10 + 39)
Speed 40 ft., Burrow 20 ft., Fly 80 ft., Swim 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +3
CON 15 +2 +2
Mod Save
INT 14 +2 +2
WIS 11 +0 +3
CHA 15 +2 +2
Skills Perception +6, Persuasion +5, Stealth +3
Immunities Fire, Lightning
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)
Traits

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Lightning Breath (Recharge 5–6). =Constitution Saving Throw: DC 14, each creature in a 40-foot Cone. Failure: 38 (9d8) Lightning damage. Success: Half damage.

Legendary Actions

Legendary Action Uses: 1. Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

thee_Barb