Large Monstrosity, Unaligned
Armor Class 18 Natural Armor
Hit Points 161 (17d10 + 68)
Speed 30 ft., swim 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +7, WIS +5
Skills Intimidation +6, Perception +4
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60ft , Passive Perception 16
Languages Aquan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The mirelurk king can breathe air and water.

Tyrant of the Shoals. Friendly mirelurks within 30 feet of the king have advantage on attack rolls.

 

Actions

Multiattack. The mirelurk king makes two claw attacks or one claw attack and uses Sonic Screech.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Call of the Deep. The Mirelurk king summons 1d4 Mirelurks which arrive at the end of the king’s next turn.

Sonic Screech (Recharge 5–6). The mirelurk king unleashes a deafening scream in a 30-foot cone. Creatures in the area must make a DC 16 Constitution saving throw, taking 27 (6d8) thunder damage on a failure, or half as much on a success. On a failed save, creatures are also stunned until the end of their next turn.

 

DungeonDDive

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