| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 18 | +4 | +4 |
| CON | 16 | +3 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +5 |
| WIS | 12 | +1 | +1 |
| CHA | 16 | +3 | +6 |
Multiattack. The cambion makes three attacks, using Claw, Rapier or Fire Ray in any combination.
Magier Rapier +1. Melee Attack Roll: +9, reach 5 ft. Hit: 11 (1d8 + 7) Slashing damage plus 10 (3d6) Piercing damage as Sneak Attack.
Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
Fire Ray. Ranged Attack Roll: +8, range 120 ft. Hit: 17 (4d6 + 3) Fire damage.
Spellcasting. The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):
2/Day Each: Alter Self, Command (level 3 version), Detect Magic, Shield (level 8 version)
1/Day Each: Dominate Person (level 8 version), Plane Shift (self only)
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