Medium Fiend, Neutral Evil
AC 19    Initiative +4 (14)
HP 210 (22d8 + 75)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 18 +4 +7
DEX 18 +4 +4
CON 16 +3 +6
Mod Save
INT 14 +2 +5
WIS 12 +1 +1
CHA 16 +3 +6
Skills Acrobatics +7, Deception +6, Perception +4, Persuasion +6, Stealth +7
Resistances Cold, Fire, Lightning, Poison
Immunities Poisoned
Gear Rapier +1
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal, Abyssal, Common, Infernal
CR 8 (XP 3,900; PB +3)
Actions

Multiattack. The cambion makes three attacks, using Claw, Rapier or Fire Ray in any combination.

Magier Rapier +1. Melee Attack Roll: +9, reach 5 ft. Hit: 11 (1d8 + 7) Slashing damage plus 10 (3d6) Piercing damage as Sneak Attack.

Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.

Fire Ray. Ranged Attack Roll: +8, range 120 ft. Hit: 17 (4d6 + 3) Fire damage.

Spellcasting. The cambion casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):

2/Day Each: Alter Self, Command (level 3 version), Detect Magic, Shield (level 8 version)
1/Day Each: Dominate Person (level 8 version), Plane Shift (self only)

Habitat: Any

Roumorz

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