Large Monstrosity, Unaligned
AC 14 Natural Armor    Initiative +3 (13)
HP 78 (12d10 + 12)
Speed 40 ft., Burrow 20 ft., Climb 40 ft.
Mod Save
STR 15 +2 +2
DEX 16 +3 +5
CON 13 +1 +1
Mod Save
INT 2 −4 −4
WIS 10 +0 +0
CHA 3 −4 −4
Skills Stealth +5
Senses Blindsight 30ft, Tremorsense 30ft; Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Traits

Luring Luminescence. The centipede’s crystalline growths emit dim light in a 20-ft radius. A creature that starts its turn within the light must succeed on a DC 12 Wisdom (Perception) check or treat the light source as difficult terrain for movement away from it until the end of its turn.

Crystal Camouflage. While motionless and partially buried or adjacent to crystal formations, the centipede has advantage on Dexterity (Stealth) checks.

Shard-Loaded Carapace. When the centipede is under the bloodied condition, fragments of crystal begin shedding from its body. Creatures that hit it with a melee attack take 3 (1d6) piercing damage.

Actions

Multiattack. The centipede makes two Bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) piercing damage.

Crystal Shard Spray (Recharge 5–6)

The centipede expels a violent spray of jagged crystals in a 15-ft cone.

Each creature in the area must make a DC 13 Dexterity saving throw, taking 17 (5d6) piercing damage on a failure, or half as much on a success. The area becomes lightly obscured with reflective debris until the end of the centipede’s next turn.

Bonus Actions

Skittering Retreat. The centipede moves up to half its speed without provoking opportunity attacks, as shards scatter beneath its body.

Description

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Habitat: Underdark

MStrong0204

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