| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 8 | −1 | −1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 8 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk hatchling and the two of them can see each other, the basilisk hatchling can force the creature to make a DC 12 Constitution saving throw if the basilisk hatchling isn’t incapacitated. On a failed save, one of the creature’s limbs magically turns to stone (roll 1d4 to determine which limb, re-rolling if the effect targets an already petrified limb). The creature falls prone and can crawl if one or more legs turn to stone. The creature suffers disadvantage on attack rolls if one or more arms turn to stone. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the effect becomes permanent for 24 hours. A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the basilisk hatchling until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk hatchling in the mean time, it must immediately make the save.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) poison damage.
Description
Basilisk hatchlings are slithering, rust-red monstrosities with piercing, yellow eyes and eight legs. They have yet to reach their full size and strength, but are still greatly feared.
Slow Growing. Basilisk hatchlings grow slowly, only reaching maturity after about a decade of feeding on mineral-rich stone. Their poison and petrification abilities, while still deadly, are not as powerful as mature basilisks.
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