AC
15
Natural Armor
Initiative
+0 (10)
HP
45
(6d8 + 18)
Speed
25 ft., swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | -4 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | -3 | -3 |
Skills
Perception +2
Resistances
Poison
Immunities
Poisoned
Senses
Darkvision 60, Passive Perception 12
Languages
Aquan
CR
2 (XP 450; PB +2)
Traits
Amphibious. The mirelurk can breathe air and water.
Chitinous Shell. The mirelurk has advantage on saving throws against being knocked prone.
Swarm Instinct. The mirelurk has advantage on attack rolls while within 5 feet of another mirelurk.
Actions
Multiattack. The mirelurk makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) slashing damage.







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